Professionally, I train models on camera data for rich 3D scene understanding.
I manage a photography studio for studio for family portraits, events, and performances.
In my free time, I enjoy building renderers, game engines, and modeling digital 3D art.
A performant WebGL portal framework. Lightweight and flexible, it supports
A WebGL front-end for a course project I TAed. https://github.com/bryce-evans/CritterWorld-3D
My most popular GitHub project, LobLib is a LaTex package for filling the whitespace in your documents with many, many images of lobsters.
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